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Executive Producer's Letter - Part 2
Hello again!

We hope you've all enjoyed your week of testing the new Land of the Dead content. We've already received a mountain of great feedback and with your help we have identified – and worked through - many of the kinks. The Public Test Server is an essential part to our development process and, as always, I want to thank all of you for participating and taking the time to share your thoughts.

But Update 1.3 isn't all about ancient empires, arid heat, and squig-powered zeppelins! Those who have been on the PTS have already seen all of the other great changes coming with the release of the Land of the Dead. For those who haven't, you're in luck as that’s what I'll be discussing in this week's letter!

We've been hard at work finding and fixing any and all bugs we come across. Improving the current game will always be a top priority as we work to tune and better polish your experience when playing. We've picked a selection of awesome new features being introduced in 1.3 but there is so much more from improvements to a number of Scenarios, crafting, and have even improved pets. So read on and see what 1.3 has in store for you!

Since release we've heard many requests for improvement to the Ward system (as a note, this was previously referred to as the “Sigil” system). In the past, you would need to acquire and equip specific armor pieces that granted special wards, enabling you to defend and assault the more dangerous corners of WAR. This presented many challenges and didn't provide you with the option to wear the armor that you wanted to. Starting in 1.3, set items will grant Tome unlocks for the corresponding ward fragment (these ward fragments can also be unlocked by meeting alternative criteria such as killing enemy players or defeating dungeon bosses). Once you have an armor piece with a Ward fragment you're done and free to wear whatever you wish as you work to complete the remainder of the Ward.  

I’m also happy to announce that 1.3 introduces the Lifeline feature. You will no longer be forced to restart a dungeon if a group member is momentarily disconnected. Now, briefly disconnected players will login where they left off in any active instance or scenario. Life happens - but we wanted to make it easier for you to get back in the action when it does!

While we're talking about dungeons, we know lockout timers are often a topic of discussion and concern. After listening to player feedback, we decided to make it easier to continue on your dungeon adventures even when you lose a member of your party. You are now able to invite players who do not have a lockout timer to your party and pick up where you left off - giving you less downtime and more time for fun!

That's not the only thing we've done to dungeons. Mount Gunbad has been overhauled and - starting at level 19 - players (with as few as 3 friends) can begin their adventures into its cavernous grottos and murky depths!  In addition to many bug fixes, we have implemented respawn checkpoints. These allow you to recover from a fight that doesn’t go your way without need to restart your expedition from the top. Gunbad now offers a challenging and rewarding option with substantially increased experience and faster access to its many rewards!

Speaking of rewards, we've also improved Public Quest loot roll – again in response to player feedback. We’ve chosen to make it easier and more rewarding for you to help your friends (and strangers) earn the loot they need! Before the end of a Public Quest you can now opt-out of the loot roll and give others a chance to win, whether you're in a Keep, dungeon, or any of the PQ's throughout the world. So if you don't need the rewards, consider opting-out and help your Realm succeed!

We look forward to continued improvements to itemization and this is just the first step.

Lastly (but not least!), we've made significant improvements to the User Interface. We strive to make the way you interact with the game as customizable and useful as possible. With 1.2.1 we added more support for our awesome and active mod community. Now in 1.3 we've delivered many improvements to the standard UI. Your backpack will now contain tabs for crafting, quest, and alternative currency items (such as medallions, scarabs, skulls, etc.) in addition to the current bag space you have for everything else. Inventory management shouldn't be a game within itself, so we helped clear the clutter so you can get back to fighting.

We didn't stop there!  We have made it even easier to get the items into your inventory in the first place. Now you can configure how you handle loot rolls automatically. Select Need, Greed, or Pass based on rarity or item type! There's a long list of improvements and bug fixes - everything from Tome of Knowledge improvements to small changes like being able to distinguish warband members from everyone else.

Update 1.3 brings a lot to the table with new lands to explore and conquer that are further enhanced by the features and improvements I've mentioned today. There are many more changes we can't cover in a single letter, so we encourage you to check out the Highlights and Patch Notes on our website to see what else we have in store!

Now, the question on everyone's mind is – “What's next?”

In Part 3 we'll explore the future of Warhammer from Career Balance to improvements to Tier 4 and discuss both the long and the short-term. We'll address many of your concerns and questions as we look forward to the future and work to make WAR – and your experiences – even more glorious!

To better achieve this goal, we've already begun assembling focus groups from guild leaders to solo players. We're asking what makes you tick and what you want to see next. The feedback we gather from these groups, the forums, blogs and those of you we play with everyday in-game is very important to us and helps to shape the game everyday.  I thank everyone who’s taken the time to talk to us – it really is appreciated!

Based heavily on that feedback, our current “Top 5” areas that we are giving significant attention to are:
  1. Addressing concerns related to Crowd Control and Area of Effect abilities.
  2. Continuing to improve client and server stability and performance.
  3. Strengthening and improving the Tier 4 experience.
  4. Improving server population distribution – both in terms of overall population and realm balance.
  5. Improving itemization and the overall distribution of “carrots” (rewards) throughout the game.
While this is not anywhere near a complete list of what we’re working on, I wanted to make it clear that these are major priorities for the team and that we’re applying significant effort, attention and resources to addressing them at the moment and will be the topics of discussion for the final part of my letter.

So, as always, thank you for sharing your thoughts and your continued support. 1.3 approaches, but we're far from done…WAAAGH!

See you on the battlefield,
Jeff Hickman
Executive Producer, Mythic Entertainment

We invite you to share your constructive thoughts, feedback, and questions on the Official Forums, we look forward to your discussion!

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