While we're hard at work testing Game Update 1.3 on the Public Test Server, we still have many Hot Fixes coming your way. Here's today's round of Hot Fixes:
Content
Quests
- Time to Waaagh!: Players will now be given clear directions where to use the War Bellow in order to summon Wazgit.
- The Enemy Within: Peasants will now more consistently be able to escape, which will resolve an issue that could in some cases stop the Public Quest from progressing properly.
- The Ebon Keep: Fixed an issue that could allow Destruction realm players to attack the monsters in Stage 1 of this Empire Chapter 22 Public Quest.
- The Shrine of Tethlis: Fixed an issue that was preventing all of the monsters from spawning, which in turn was preventing players from being able to advance the Public Quest to stage 2.
- In a further effort to improve server stability during Fortress raids, we have adjusted the population cap limits in a Fortress area when the campaign has advanced to the Fortresses. Population caps for both sides have both been slightly lowered, however the ratio of attackers to defenders remains similar.
- Guards have been added to the refugee camps in The Maw and Reikwald that spawn when the corresponding city becomes contested.
- The outer door oil pad in Hatred’s Way Keep will now be able to be hit with ranged abilities from the ground.
- Keep upgrade agents will now respawn after a server shut down, if the Keep is claimed.
- Additional guards have been added to Mudja’s Warcamp in Thunder Mountain.
- Fixed an issue that was causing the zone point exits from the Tier 2 Gates of Ekrund Scenario not to function.














