Folks,
Well, it’s Friday and time for another Sneak Peak at the next major patch. In this case it will be an early look at the Patch 1.2 patch cycle. While we could easily call this patch Combat & Careers Part Deux, I think a better name is the Bugs, Careers, Bugs, Items and Bugs Patch. Over this patch cycle we will have addressed and resolved about 500 bugs and issues (some internal, most external) and some of the changes have already been pushed to LIVE. Now, while a lot of these are teeny tiny little bugs, such as grammatical errors in tool tips, the majority of them are substantial.
This patch is intended to be made available to our Core Testers next week on our Public Test Server (PTS). We also intend to break with tradition a little bit and make the entire patch notes available to the community before the patch goes to the PTS. So, without further ado, here are some highlights from the 1.2 patch cycle.
1) Bugs: I’m certainly not
going to list 500 bugs/issues here, but the list is rather lengthy and
right now bug fixes alone are coming in at about 16 pages of notes.
2) New Careers: Two new careers
have been added, the Slayer and the Choppa. For those that got a look
at the Choppa during Beta, you’ll see some changes and improvements but
the Slayer is all new and ready to take the field for the first time.
3) Combat and Careers Adjustments: Lots
and lots of bug fixes, adjustments and tweaks to all careers. This
Balance patch focuses on addressing a number of global issues
identified by the players that have been affecting the overall feel and
balance of the game. This includes items such as Resistance stacking,
Disorient effects, and Damage Absorb shields. In addition to these more
global changes, we continue to work on each individual career
addressing many of the more significant balance concerns and bugs
brought up by the community. This includes a focus on the following
careers; Witch Elf, Witch Hunter, Chosen, Knight, Black Orc, and
Swordmaster.
4) Realm vs Realm: RvR is
introducing several great changes including the new Open RvR Rallying
Cry, Zone Domination System, and Siege Weapon Improvements and more!
5) Items: Itemization
improvements and fixes for Gunbad, Bastion Stair, Lost Vale, Fortress
Raid Rewards, City Invasion Rewards, and more!
6) Crafting System Improvements:
Overall improvements to the system with Apothecary being the focus of
this patch. New ingredients, improved interfaces and more.
7) Public Quests: Easy PQs for
Tiers two, three, and four! This completes our first pass at the Easy
PQ system and we will continue to review and tweak the system as
necessary. As we have already done for Tier One, we have gone through
the PQs in each Tier and made sure that at least one per chapter can be
completed by 1-3 people.
8) New Live Event: The Bitter
Rivals event will be launching with this version as the official kick
off for the anticipated introduction of the Slayer and Choppa!
9) New Scenario: The Twisting Tower Scenario will be making a special preview appearance!
10) User Interface: Lots of UI improvements for both old and new systems! These improvements cover everything from crafting to RvR.
11) Mail: Send multiple items attached to each mail! Easily one of our most requested features by the players.
12) Client Stability: Continued
improvements to the client in the areas of stability performance and
visual quality. Improvements to an MMO’s client, just like the server,
are ongoing and these will continue now and in the future to be one of
our priorities.
As always, there’s a lot more to this patch than I can hope to cover
here and things are subject to change during testing, but 1.2 is a huge
patch for us and it will be followed by another large patch, 1.3. I’m
also working on a State of the Game that will lay out, in more detail,
our plans for the rest of 1.2, 1.3 and beyond. And once again, this is
only a Sneak Peak. =)
Mark














