
Read on for the second half of the exciting and expansive 1.0.6 notes!
Part one can be found here: [ Part One of the 1.0.6 Patch Notes ]

- All Auras will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.
- All offhand Warrior Priest book items have been improved! See Items notes for more detailed information.
- Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Divine Aid: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended.
- Divine Assault: This ability now heals 350% of the damage done, and the setback amount is now reduced to half a second.
- Divine Light: The buff window icon for this ability will now display a tooltip.
- Divine Shock: This ability will now fire when there are no targets in the area.
- Divine Strike: The damage of this ability has increased.
- Greave of Sigmar: The duration of the Toughness buff from this Tactic will now match the duration of Sigmar's Fist.
- Judgment: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
- Martyr’s Blessing: This ability will no longer display a buff icon on those being healed.
- Prayer of Absolution: Fixed an issue that made the actual range of this ability much shorter than the range listed in the tooltip.
- Prayer of Devotion: The health gained from triggering this ability has been increased.
- Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.
- Sigmar’s Radiance: The damage of this ability has increased.
- Sigmar’s Shield: The buff window icon for this ability will now display a tooltip.
- Smite: This ability will now properly generate Righteous Fury based on the number of targets hit and will no longer be able to be set back.
- Soulfire: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack. In addition the tooltip will now state that the effect is a Curse rather than a Cripple.

- All Training buffs now persist through the White Lion's death. This means that the player will not have to recast a Training after respawning or being resurrected.
- The White Lion pet’s auto attack damage has been given a substantial increase.
- Blindside: Fixed an issue in which this ability was receiving double stat contribution on the direct damage portion of the ability.
- Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
- Cleave Limb: This ability now snares the target for 10 seconds, and no longer reduces auto attack speed.
- Cull the Weak: This ability will now have the correct range.
- Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Pack Assault: Fixed an issue that prevented the initial damage of this ability from showing to the user. Additionally, this ability will now correctly grant all group members the extra damage.
- Pet Ability - Bite: The damage of this ability has increased.
- Pet Ability - Claw Sweep: The damage of this ability has increased.
- Pet Ability - Fang and Claw: The damage of this ability has decreased.
- Pet Ability - Gut Ripper: Fixed an issue in which this ability was receiving double stat contribution on the direct damage portion of the ability. Additionally, the reuse timer for this ability is now 20 seconds. The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
- Pet Ability - Leg Tear: The duration has decreased on the Damage over Time aspect of this ability. Additionally, the amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Pet Ability - Maul: The damage of this ability has decreased and its reuse timer has been lowered to 5 seconds.
- Pet Ability - Shred: The damage of this ability has increased.
- Pounce: This ability now requires an enemy target. Additionally, this ability has been adjusted so that it no longer targets objects. This includes quest and public quest object targets, and keep doors.
- Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Thin the Heard: This ability will now have the correct range.

- Agile Escape: Knockback Immunity will no longer prevent the Witch Elf from jumping away from her target.
- All Kisses now persist through the Witch Elf's death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.
- Elixir of Insane Power: The Witch Elf’s attacks will now ignore 50% of her target’s Armor.
- Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
- Healer's Bane: This ability’s effect has been reduced to 50%.
- Swift Pursuit: This tactic will now properly increase movement speed when using Fleet-Footed.
- Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.

- All Witch Hunters have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
- All Bullets now persist through the Witch Hunter's death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.
- Blessed Bullets of Cleansing: The damage of this ability has been increased, the amount of Action Points stolen has been increased, and this ability is now available at rank 35.
- Blessed Bullets of Confession: This ability’s damage has been increased, and it is now available at rank 9.
- Blessed Bullets of Purity: This ability’s damage has been increased, and it is now available at rank 4.
- Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Also, this ability will now trigger Blessed Bullets.
- Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Declare Anathema: Knockback Immunity will no longer prevent the Witch Hunter from jumping away from their target.
- Emperor's Commendation: This ability will now trigger off from stealth openers.
- Fervor: Fixed an issue in which this ability was receiving double stat contribution on the direct damage portion of the ability. Also, the amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Repel Blasphemy: This self-buff is now right-click removable.
- Sanctified Bullets: Blessed Bullets of Purity will now heal for 50% of the damage they cause.
- Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of their target’s armor.
- Seeker’s Blade: This ability now checks for an Ailment.
- Sweeping Strikes: This Tactic will now correctly affect two other targets.
- Trial By Pain: This ability can now be used while on the move and will no longer fire twice.

- Boon of Tzeentch: The damage of this ability has increased. Additionally, the tooltip for this ability now displays the correct range.
- Chaotic Agitation: The tooltip will now display the correct frequency for damage pulses.
- Dark Medicine: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended. In addition it will now stack with other casters on the same target.
- Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
- Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.
- Endless Gifts: This ability will no longer affect Winds of Insanity. In addition group members with previous marks will also receive the benefits when the tactic is equipped.
- Leaping Alteration: This ability’s heal value is now correctly tied to the Path of Dark Rites, and will continue to leap to additional targets when cast upon the Zealot. In addition multiple Zealots may now cast this ability on the same target.
- Manipulation: This ability will no longer trigger if the target of the heal is already at full health.
- Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.
- Mark of Remaking: This ability will now be affected by the anti-resurrection aura.
- Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Storm of Ravens: The tooltip for this ability now displays the correct range.
- Sweeping Disgorgement: This Tactic’s tooltip now displays the correct level, based on your Career Mastery specialization.
- Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
- Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
- Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.

- Fixed an issue that caused summoning a mount to impact client performance.

- Warrior
Priest Books have been updated to make them significantly more
attractive to players. All offhand books will now add passive Righteous
Fury regeneration. The amount regenerated per second varies based on
the rarity of the item.
- Disciple Chalices have been
updated to make them significantly more attractive to players. All
offhand chalices will now add passive Soul Essence regeneration. The
amount regenerated per second varies based on the rarity of the item.
- An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.
- Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.
- Fixed an issue that was causing Weapons and Armor to not properly display their proc effects in the item display.
- Numerous
issues have been corrected relating to Weapon and Armor effect procs.
These will now display correctly and fire more reliably.
- Opponents
can no longer right-click unfriendly item effects to remove them from
themselves, and the Boost, Blades, Barrier, and Barricade effects will
now proc far more reliably.
- Image-Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
- All Dwarf spanner items in the game are now set to be useable by Engineers only.
- All Dwarf great hammer items in the game are now set to be useable by Ironbreakers only.
- All Empire rapier items in the game are now set to be useable by Witch Hunters only.
- Tooltips on armor set pieces will now display information relevant to that set's bonuses.
- Standards: All references to banners should now be removed. All text now refers to Standards.

- Fixed an issue which was causing the Martyr's Square battlefield objective to not issue Renown properly.
- Fixed
an issue with the postern door of the Ghrond's Sacristy keep which was
preventing players from entering the keep through the door.
- A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:
- Mourkain Temple
- Stone Troll Crossing
- Tor Anroc
- Howling Gorge
- Talabec Dam
- Serpent's Passage
- The interact timers for planting the bomb in the Howling Gorge and Talabec Dam scenarios have been lowered to 2 seconds.
- Various
improvements have been made to reduce the frequency in which the Realm
War maps will incorrectly report contested zones in Tier 4. This means
that zones displayed as locked when they actually aren’t should occur
far less frequently, if at all.
- Tier 3 Battering Ram: This siege weapon has had its health increased.
- Boiling Oil: This siege weapon has had its health increased to better withstand enemy assaults in all tiers.
- Based on player feedback we have made some additional changes to Tier 4 Victory Point contribution. The following changes will reduce the amount of time necessary to capture a Tier 4 zone as well as place more emphasis on open field RvR:
- Battlefield Objectives and Keep contributions have been increased.
- PvE contribution has been decreased.
- Prior Zone control contribution has been decreased.
- The amount of Scenario Victory Points to take a zone has been decreased.


- The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.
- Corrected an issue with the
cooldown timers on the action bar buttons that was causing them to
count down improperly. The timers will now count down in half-second
increments beginning at 3 seconds remaining.
- Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.
- Morale abilities will now display their cooldowns correctly at all times.
- Fixed the tooltip display for the first custom guild rank slot.
- Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.
- Guild members may now be promoted to the first customized guild rank slot.
- Fixed
an issue in which guild and alliance roster sub-tabs appeared on the
screen if the player joined a new guild after having left a guild with
the Guild Roster tab as the last Guild Window viewed.
- Guild titles will now sort by rank rather than alphabetically.
- Players
who have not been given permission to kick members from their guild
will no longer be presented with the option to do so.
- Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.
- Guild
Leaders, Officers, and anyone else with appropriate permissions can
once again use the guild window context menus to promote and demote
members.
- Locking the chat window will now persist upon logging out.
- Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix.














