We've received a lot of great feedback from Open Beta
already and have some great changes in the works that we'll be adding over the
next few days and shortly after launch.
It's exciting to see how much everyone is enjoying the game
and we can't wait to see you all playing come launch.
Below are just some of the areas we're working on and the changes we have planned. We'll continue to monitor in-game for your feedback and work to make your experience even better!
Please continue reading for all the details.Improvements to RvR Itemization
We feel that it's important for players to be able to play
RvR and PvE without missing out on appropriate loot for their level and career.
Please see the post for more detail about our plans for bringing RvR loot into line
with our goals: http://warherald.com/warherald/NewsArticle.war?id=242
Loot Sparkles
We've continued to improve loot sparkles and have corrected
one last small bug that caused corpses to sparkle even when you weren't able to
loot them.
Pet User Interface
In the near future we'll be working to make sure the Pet UI
stays up for as long as your pet does so that it doesn't on occasion disappear
when you log out or zone. For now you can re-open the Pet UI window simply by
summoning another pet.
Continued Improvements
to Performance and Crash to Desktop Errors
Your ability to play the game smoothly is always our most
important goal. We continue to work to apply fixes that will make your
experience even more enjoyable. To help us out and make the experience better
for you, be sure you have up-to-date drivers - including audio! Out of date
video and audio drivers are among the highest contributors to game crashes.
“Ability Not Ready
Yet”
We've recently improved ability responsiveness which will
reduce the chance of you receiving the "Ability Not Ready Yet"
message erroneously. This should help combat feel more natural!
Open RvR Ruleset
Change
You've given us your feedback and we've listened! Open RvR
servers will now allow you to play one tier below your current level without
turning into a chicken. This will allow you more time to experience the PvE
content of the first 3 tiers, and it also adds more danger to the mix.
Improved Graphics
Options
We've got some great plans for improved graphics options as
we continue through launch. Our number one priority is player performance. It's
important in an RvR game for performance to be smooth and allow the game to be
accessible to as many people as possible. In order to achieve our goals, we had
to ensure a certain level of compatibility between devices. With all of the
combinations and options available, we wanted to keep things simple and
accessible to everyone.
With that in mind, we have a fix that may improve the
ability of higher end machines to load textures, and we will continue to smooth
out the process of the way textures load on your screen. In addition to this,
we are exploring other options to add which will further enhance the graphics
for mid to high range computers. For now, many users are able to turn on
features such as anti-aliasing and anisotropic filtering using their cards
drivers.
This is just a sample of what's to come. We thank all of you
for your enthusiastic participation in the Open Beta so far! We'll continue to
monitor in-game and across all of our dedicated community forums for your
feedback, and make your experience even better. Keep up the great work, have
fun and prepare for WAR!
WAAAGH!!!
- The Warhammer Online: Age of Reckoning Team














