One of the most anticipated features of Patch 1.3.4 was the introduction of new RvR weapons. Over the course of testing, concerns were voiced by members of the community regarding the costs of the weapons. As a development team, we made assurances that the costs would be watched and adjusted if necessary. We're now pleased to announce that after a great deal of analysis, discussion, and feedback, we've just reduced the costs of many of the RvR weapons, with a focus on the lower Renown Ranks.
The initial costs of the weapons were largely influenced by our review
of a great deal of metrics. These included time taken to gain target
Renown Ranks, average scenario queue time, average scenario completion
time and ending scores, to name a few. Numbers are all well and good,
however, a lesson that we’ve learned is that we can't rely 100% on raw
metrics - I'm sure you're all familiar with the old saw about "lies,
damn lies, and statistics". Metrics are still one of the strongest
tools in our arsenal and through them we came up with a solid starting
cost point for the RvR weapons. Over the course of PTS we gathered
more data, and continued to do so once 1.3.4 went live. This data was
not just from metrics but from a variety of sources, including
community feedback and of course our own personal play experiences.
What we determined is that a number of the RvR weapons did indeed cost
too much, and we’re sure you'll agree that this adjusted cost structure
is a better solution.
The items most affected by this adjustment
are the low-Renown-Rank weapons, with the Renown Rank 10 weapons now
costing a quarter of their initial prices. We applied the cost
reductions on a sliding scale with the reductions becoming smaller as
Renown Rank increased, with the result being that all of the weapons
from Renown Rank 10 through Renown Rank 40 have now seen their costs
drop. Our intent is to create a smoother progression through the
weapons all the way from the weakest to the strongest, and the costs
will now feel much more in line with the amount of currency that you'll
have when you're finally able to purchase and use each weapon.
Additionally,
we are acknowledging the concerns from players who have already reached
high Realm Ranks. You didn't want to purchase the lower-RR weapons and
immediately destroy them simply to move through the Insignia
progression, which we entirely understand. Internally, we had already
been planning to address this; unfortunately the solution wasn’t in
place for the initial launch of patch 1.3.4. That being said, we’re
happy to be able to bring it to you now! Available to you from the RvR
weapon merchants are a series of new trophies, with costs matching a
one-handed weapon of the appropriate grade. Purchasing these trophies
will count towards unlocking the next grade of Insignias. These
trophies will give you a way to progress through the Insignia system
without having to buy "throwaway" weapons while allowing you to show
everyone what you’ve accomplished.
These changes are now live on all servers, so be sure to visit the RvR weapon Quartermasters in your capital city soon!
Thank you to our community for continuing to be an important part of WAR’s design process!
Nate Levy
Player Systems Lead Designer














