characters
Hot Fix Notes
Patch Available 11/10/2008
General Changes
* Additional Renown merchants have been added to the cities. They can be found in the Altdorf Marketplace and near the Apex in the Inevitable City. These are the same merchants that were previously only available in the guild taverns.
Combat and Careers
Melee Archetype Realm vs. Realm Abilities:
* Faultfinder: This ability will now properly work only against keep doors.
Hot Fix Notes
Patch Available 11/07/2008
Combat and Careers
Rune Priest
* Master Runes: Fixed an issue that sometimes caused Master Runes to impact performance in game.
Hot Fix Notes
Patch Available 11/06/2008
Content
* Players will now be able to bind with the Rally Master Slagrot in Greenskin Chapter 17.
* Fixed an issue that was causing the Bloodfiend Flayerkin monsters to respawn too quickly.
* The Gunbad Tunnels dungeon boss 'Ard ta Feed will no longer be attackable while he is at the bottom of Lunatic's Descent, outside of the instanced encounter.
* A merchant has been added to the Greenskin Chapter 19 Hub.
* Lord Yldrian in Ruins of Anlec now offers the proper Basic influence rewards.
* Players will now be able to attack the Blackhorn Gor and Blackhorn Bestigor in Talabecland.
Quests & Public Quests
* Undeserved Blessings: Players can speak to Galmr Fleshbender to gain a new flesh sample if it becomes lost.
* Reclaiming Caledor: Players can now destroy the cages and advance the quest.
* Desperate Gambit: Fixed an issue that could, in some rare cases, cause players on this quest not to get credit for the objectives.
* Feast of Flesh: Fixed an issue that was making this quest impossible to complete because the target monster was not spawned.
* Shearing the Beasts: Fixed an issue that was making this quest impossible to complete because the target monster was not spawned.
* Grand Deception: Fixed an issue that was making this quest impossible to complete because the target monster was not spawned.
* Battle for Remembrance: Corrected an erroneous waypoint.
* Object of Power: Fixed an issue that could cause the apprentice to continue to attack players after she had begun to flee, breaking the quest.
* Portal of Rage: Fixed an issue that could prevent players who abandoned this quest from obtaining it again.
* Traitorous Wings: Corrected a dialogue issue in this Kill Collector quest.
Hot Fix Notes
Patch Available 11/04/2008
Capital Cities
* The entrance requirements to the officer rooms in both guild taverns have been adjusted. You must now be an officer or the leader of a rank 16 guild or higher to enter.
Combat and Careers
* Scintillating Energy: Fixed an issue that was causing the stun component of this rank III archetype morale ability not to function. This fix affects all careers that have access to this morale ability (Bright Wizard, Magus and Sorcerer/ess).
Content
* Chests located in Dark Elf chapter 14 will no longer try to attack players.
* Silversong Bladesingers: These NPCs were not intended to drop any coin or loot items, but were doing so anyway. This issue has been fixed.
* The warcamp guards at Kargrund's Stand have been adjusted to be the desired difficulty level.
Items
* Might: This Engineer epic quest reward item has been fixed to have the appropriate stat bonuses.
* Bonus effects granted by certain weapons will no longer persist after the weapon is removed, or stack when zoning.
Quests & Public Quests
* Falling Stars: Fixed an issue that prevented players from obtaining this quest after abandoning it.
* Fragile Light: Lithsantis Valewarden will now respawn properly
* Wyrmbreaker: Fixed an issue that could prevent players from obtaining this quest after abandoning it.
* Out of Favor: Fixed an issue that could in some cases prevent players from being able to complete this quest.
* A Question of Digestion: Fixed some missing waypoints in this quest.
* Power Hungry: Fixed an issue that was preventing players from completing this quest.
* Cleaning Up Saphery: Fixed an issue that was causing players to become stuck on the quest.
* Hallenfurt's Appeal: Fixed a missing waypoint in this quest.
* Blood on the Steps: The Bloodherd Guardians for this Bastion Stair dungeon quest will now once again spawn.
* Cleanin' Up Kadrin: Yorri Bristlebeard will now give players the items that they need to complete the quest.
* Strike Them Blind: Use of the "Force Assignments" quest item will now step the quest properly.
* Vermin High Elf: This quest will no longer automatically complete itself without offering a rewards window.
* Arkaneth Vermin: This quest will no longer automatically complete itself without offering a rewards window.
* Ascension: This quest will no longer automatically be abandoned if players use the incorrect quest item.
* Dance of Bones: This Public Quest no longer progresses automatically in the first stage due to ambient monster behavior.
* The Cliffs of Vaul: Fixed an issue that caused the counter on the first stage of the Public Quest to de-increment when a monster killed a non-player. The counter now only de-increments when players are killed.
Hot Fix Notes
Patch Available 10/31/2008
Quests & Public Quests
* The Witching Hour: The loot chest that appears when players complete this Live Event Public Quest will now appear in the victors' warcamp, and will remain there for ten minutes. This ensures that all victorious players who have a right to claim loot from the chest will be able to do so.
Hot Fix Notes
Patch Available 10/30/2008
Content
* Fixed an issue that would in some rare cases cause Skiv Redwarp, a boss NPC in the Warpblade Tunnels dungeon to become unattackable.
* The NPC Zarbog One-toe in the Badlands will no longer fall under the world.
* Adjusted the levels of some Withered Crone and Restless Spirit NPCs to a more appropriate range for their locations in the world.
* Made some adjustments to the Sigmar's Crypts dungeon bosses Zakarai and Verrimus to bring them in line with the intended level of difficulty.
* Fixed an issue that was preventing players from re-entering the Inevitable City dungeon Bilerot Burrow after being defeated by the boss NPC Bartholomew the Sickly.
* Fixed an issue that was causing some of the Withered Crones associated with the Witching Night live event to run around in circles.
Items
* Disciples of Khaine will now be able to purchase the appropriate armor pieces from Tier 3 renown merchants.
* Corrected an issue in which the Elite-level Magus rewards offered in Chaos Chapter 16 included two erroneous items.
Quests & Public Quests
* Out of Favor: Conquering the Raven: Fixed an incorrect waypoint in this quest.
* Control: Fixed an issue that was causing Falathin Soulbreaker to become unattackable, which was preventing players from completing this quest.
* Gud Memory: Fixed an incorrect waypoint in this quest.
* The Wind of Change: The NPC Tomas Schurmann will now spawn properly for this quest.
* The Witching Hour: Zealots will now receive the proper rewards from all loot bags offered by this Public Quest.
* The Witching Hour: Instances of this Public Quest will no longer reset instantly following a successful completion.
Hot Fix Notes
Patch Available 10/30/2008
Witching Night Live Event
* When several groups formed a warband to play through the Witching Night RvR Public Quest, only one of the groups was getting the tome unlock for the Lord monster. This issue has been corrected, and all groups in the warband should now receive the tome unlock.
Hot Fix Notes
Patch Available 10/29/2008
Client Stability
* We have fixed an issue introduced in Update 1.0.4 that was causing some players to experience excessive load times and lockup upon logout.
Experience Enhancements - Phase IV
Patch Available 10/29/2008
As the battle for the Warhammer world rages on, we continue to listen to your feedback and look for ways to improve the game. Among our highest priorities is making RvR as rewarding an experience as possible, and with that in mind, we are pleased to announce Phase IV of our ongoing Experience Enhancements. Today, with the release of 1.0.4, we have made the following changes to experience rewards:
* The successful capture of an enemy battlefield objective now rewards the capturing players with experience.
* In response to player feedback, the amount of renown earned from healing players has been increased.
We hope you'll find that these changes make Realm vs. Realm combat that much more enticing, and we'll continue to work on improving the Warhammer Online: Age of Reckoning experience.
See you on the battlefield!
Hot Fix Notes
Patch Available 10/29/2008
Capital Cities
* Additional polish has been applied to captured Capital City boss encounters.
Content
* Ulthuan's Fury: Interacting with the Ironroot Branch will now correctly summon the Forest Spirits.
* Restless Vengeance: Fixed an issue that was preventing players from obtaining this quest again after abandoning it.
* Give 'Im Wot He Wants: Fixed an issue that was preventing players from summoning the Giant, which was causing them to become stuck on the quest.
* Arming the Militia: Each Defender Corpse players interact with on this quest will now give only one quest item.
* Riding to War: Players will once again be able to interact with the Captured Citizens and advance this quest.
* Lightbringer: Revised a step of this quest which was causing players to become stuck.
* The Ebon Flame: Fixed an issue that sometimes prevented players from obtaining this quest after abandoning it.
* Press the Attack: Players will now only be able to kill the Silversong Bladesingers by using the Hellcannons, as directed by the quest.
* Nurgling Nuisance: Added a missing waypoint for this Order-only quest, and also corrected an issue that was erroneously allowing Destruction players to obtain the quest.
* Bastion Stair: Fixed a few issues with the Boss monster spawns and abilities in this dungeon.
* Fallen Keep of Grom Rodrin: Fixed an issue that was causing guards to spawn endlessly within this public quest.
* Fallen Keep of Grom Rodrin: The shrines in this Public Quest can now be attacked at melee range.
* Burn Rock Tower: All Dwarf NPCs in the vicinity of this Public Quest will now grant influence properly when killed.
* Blighted Herd: Fixed an issue that was preventing players from being able to advance this Public Quest beyond Stage 2 by destroying the Herdstone.
* The White Tower of Hoeth: This Public Quest will once again properly recognize player contribution when determining loot distribution.
* The Bile Lord in the Bilerot Burrow dungeon in the Inevitable City can once again be killed.
* Hellglaive Bloodknife NPCs in Caledor will now respond when attacked at range.
* Players will now arrive at the correct location when zoning from Bastion Stair to Chaos Wastes.
* Blood Focus: This Public Quest will now drop the appropriate range of loot bags.
Items
* Old Breath: Players will no longer receive erroneous test messages when right-clicking on this item.
* Mote of Zzangal'Nes Nalanel: This item no longer spams the player's chat window when that player is attacking NPCs.
* Hardened Obsidian Orb: The enhancement slots have been removed from this item, as they were placed there erroneously.
* Vault Gem: Fixed an issue that was allowing this item to be used repeatedly without delay, affecting the performance of the game client.
* Sack of Rotting Fruit: This item can no longer be sold.
RvR
* Thickmuck Keep will now spawn only guards of the proper realm after the keep is claimed by a guild.
* Improved the behavior and pathing of Fortress Lords and their guards to ensure that they provide a suitably challenging encounter for players.
Patch 1.0.4
Patch Available 10/29/2008
Highlights
Highlights
* The Witching Night live event has begun! For details, see the Warhammer Online Herald.
* With the arrival of 1.0.4 we are now one step closer to offering Character Transfers from low population servers to medium population servers and the final stages of testing have begun. We're excited to share all the details, keep an eye on the WAR Herald for more information and to find out how you can help us test the Free Character Transfer service in the coming days!
* We have added three new guild rewards in the form of dungeon teleport scrolls. Each scroll can be purchased from a guild quartermaster, and is a single-use item that will teleport the player to a dungeon:
- Gunbad Teleport Scroll - This reward is unlocked at guild rank 29, and will teleport the player into the entrance lobby area of the Gunbad Tunnels.
- Bastion Stair Teleport Scroll - This reward is unlocked at guild rank 32, and will teleport the player into the entrance lobby area of the Bastion Stair.
- Lost Vale Teleport Scroll - This reward is unlocked at guild rank 35, and will teleport the player to just outside the entrance to the Lost Vale.
* Once a city has become contested, the attacking realm will now have 6 hours to capture it. If the invaders do not conquer the city in that time, the defenders will be declared victorious and the campaign will reset.
* Pets set to follow will now path properly to their master, and will no longer teleport instantly to their master's side.
* Fixed an issue that was causing pets to stop attacking their current target and return to their master's side. This issue would occur when a pet was ordered to change targets in mid combat, and the previous target subsequently died.
* Fixed an issue that could sometimes cause trainer icons not to appear on the minimaps.
* The successful capture of an enemy battlefield objective now rewards the capturing players with experience.
* In response to player feedback, the amount of renown earned from healing players has been increased slightly.
Campaign Adjustments
Campaign Adjustments
Tier 4 zones now require fewer scenario victory points to be captured. The mechanics of capturing a zone have not changed however. Zones which have no scenario opposition can still be captured if players join the queue for scenarios based on that Zone. Victory points towards zone control will be granted if a realm has enough players in the queue to launch the scenario and the other realm doesn't. If players in those queues join a launched scenario or leave the queue, the victory points towards zone control will be forfeit.
In other words, using "Join All" to queue for all available scenarios is still the fastest way to get into a scenario, but joining the scenarios in a specific zone will have the greatest impact on control of that zone, and by extension the greatest impact on the campaign in that pairing.
General Changes and Bug Fixes
General Changes and Bug Fixes
* Fixed an issue that would sometimes cause monsters to improperly flee at full speed. Monsters will now flee from combat at a more appropriate speed.
Capital Cities
Capital Cities
* Adjusted the text messages that display when the capital cities become contested, to make them more appropriate.
Combat and Careers
Combat and Careers
Archmage
* Balance Essence: The damage of this ability has been increased.
Content
Content
* Additional polish has been applied to monster pathing and behaviors in the Lost Vale to improve the overall gameplay experience.
* The Bastion Stair dungeon boss Kaarn the Vanquisher will no longer erroneously give "Target is Retreating" messages when attacked.
Realm vs Realm
Realm vs Realm
* The Statue of the Everchosen battlefield objective in the Chaos Wastes will no longer spawn guards of the wrong realm.
* The guards at the Maiden's Landing battlefield objective in Avelorn will now spawn at the appropriate level.
* Fixed an issue which was causing the RvR campaign to reset prematurely while a capital city was still contested.
* Fixed an issue which sometimes caused keeps and battlefield objectives to forget which realm and guild last owned them when the server was reset.
* The minimum number of players required to launch scenarios in Praag, Dragonwake and Thunder Mountain has been equalized to ensure even population distribution between all scenarios available when the campaign is in its default state.
* In response to player feedback, the amount of renown earned from healing players has been increased slightly.
Tome of Knowledge
Tome of Knowledge
* Tooltips for Tome of Knowledge tactic rewards have been revised to be more clear and helpful.
User Interface
User Interface
* Fixed an issue that sometimes caused trainer icons not to appear on the minimaps.
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