Welcome to the Warhammer Online Grab Bag, where your friendly neighborhood community manager will answer the most popular, and most interesting, questions in a new regular feature. Many things aren't yet certain, so try to be patient with us. Trust me - we're as eager as you are to see the features finalized, so that we can hear what you've got to say.
A: If you're involved in a Public Quest in any (positive) way, you'll get rewarded. No exceptions. You earn Influence for your participation and can “spend” that on associated awards. The more you participate in a PQ, the more Influence you earn and the cooler the Influence Rewards you'll get to choose from. When a PQ is successfully completed, those players that participated the most will also have the best chance of winning the loot dropped by the boss.
A: You can absolutely quest in any allied realm.
A: Things like level caps aren't really comparable from one game to another. We could have a thousand levels and a game that plays “shorter” than another game with 50 levels. We could have ten levels and have it play “longer” than a 50 level game. We're not trying to keep players away from Level 40 by forcing them into an endless grind of leveling. Our high-end content is the crowning jewel of the game and we WANT players to get there in a reasonable amount of time and see just how cool and engaging and dynamic it is.
It's also a matter of how and when you want to be granting players new advancements, decisions, career branches, etc. and also what your end-goal for players is. In WAR, the number of places where you're going to be able to advance your character is far more involved than many other games, so you'll have a significant amount of goals to achieve in any given level – including things like standard abilities, tactics, morale abilities, Tome of Knowledge unlocks, Renown rewards and so forth. You'll be making choices and accomplishing career milestones very frequently.
A: Quests come in three “basic” flavors in WAR:
1. There are your “standard” PvE quests that occurs entirely outside of the RvR skirmish zones.
2. Then there are PvE quests that require you to ENTER an RvR-flagged area, but do not require you to kill another player to complete them.
3. Finally, there are RvR quests that require you to enter an RvR skirmish zone AND require you to kill another player (or players) to complete it. Attacking towers and keeps was Camelot's game, WAR is focused on player combat.
A: I'll try to answer as many of the numerous questions I've seen floating around the various fansite forums here in one shot:
1) Don't worry if you haven't heard anything for your guild, it doesn't mean you were passed over. We are currently in the process of contacting the winning guilds.
2) When we contact the guilds selected, we are using the contact email provided in the application to contact the GM only. We will not be contacting the guild as a whole. It will be the GM's responsibility to then provide us with any further information we might require.
3) All hope is not lost if your guild doesn't make the initial cut of the guild beta phase. We will be expanding and adding more guilds down the road as we need them.
4) Each selected guild will receive a set number of beta slots based on the size of their guild. The number of slots given to each guild will be MUCH smaller than the total number of members the guild claims to have. Beta slot "packages" will range in size from 6 to 36 slots based on guild size.
5) As well as adding more guilds down the road, we will also reward incredibly active and helpful guilds over the course of the beta process by giving them additional beta codes/slots to hand out within their guild.













