Welcome to the Warhammer Online Grab Bag, where your friendly neighborhood community manager will answer the most popular, and most interesting, questions in a new regular feature. Many things aren't yet certain, so try to be patient with us. Trust me - we're as eager as you are to see the features finalized, so that we can hear what you've got to say.
A: Resists are basically magical armor. They mitigate but do not completely prevent magical damage.
A: Not skill trees, per se, but players will be able to specialize fairly significantly via the tactics and morale systems. We’ve completely overhauled the advancement system over the previous couple of months to greatly expand the opportunities for differentiation and specialization within a career-path. In most cases, this will involve providing two major lines of specialization (more for certain careers) and offering players the option (not just with magic users) to choose to push their character in one direction or another, or create a hybrid of the two. Stay tuned for an upcoming podcast that runs through all of this in exhausting detail.
A: Yep.
A: We’re not announcing major details yet, but you will be able to travel to your own capital from War Camps in any zone.
A: WAR provides a fully-realized PvE and RvR experience for players to enjoy. This will include plenty of high-end content for both, including dungeons, Public Quests, etc.
A: There is minimal instancing in dungeons. Dungeon instancing is generally restricted to final boss encounters.
A: For Dwarfs, the Rune Priest. For the Greenskins, the Shaman. For the Empire, the Warrior Priest. For Chaos, Zealot. For the High Elves, the Archmage. For the Dark Elves, the- oh, hang on a second. My phone is ringing.
Hi Mom. Yes, I DID get the cookies and they were DELICIOUS. Mom, hold on real quick.
Sorry, folks. I’ve got to take this call. Cookies are VERY important.







